using System.Collections.Generic;
using UnityEngine;
using Verse;

namespace RimWorld;

public class HistoryAutoRecorderGroupDef : Def
{
	public bool useFixedScale;

	public Vector2 fixedScale;

	public bool integersOnly;

	public bool onlyPositiveValues = true;

	public bool devModeOnly;

	public List<HistoryAutoRecorderDef> historyAutoRecorderDefs = new List<HistoryAutoRecorderDef>();

	public static HistoryAutoRecorderGroupDef Named(string defName)
	{
		return DefDatabase<HistoryAutoRecorderGroupDef>.GetNamed(defName);
	}
}
